Cyberpunk 2077 patch 1.2 overhauls police NPC behavior and driving
Cyberpunk 2077 patch ane.2 has been a long time coming, previously delayed from February to March due to a large-scale ransomware attack on the studio'due south infrastructure. And it seems that developer CD Projekt Red has decided to evangelize said patch notes in a more unique way: in-character and in the form of Night City (N54) news, which includes some programmer commentary.
The official site highlights some of the most of import fixes from the patch, followed by a brusque video demonstrating these fixes in activeness. NPCs, particularly police responders, have been greatly adjusted and will no longer spawn directly behind a actor'due south dorsum immediately later on a crime was committed. A recon drone has besides been added to give the feeling of the state of affairs existence assessed.
Adjacent on the list of improvements is steering speed, as many players complained that it was incredibly difficult to maneuver vehicles off the sidewalk. A Steering Sensitivity slider has been added to the game's options, assuasive players to deadening down speed without affecting the maximum plough radius. Driving framerate has likewise been adjusted, and the patch adds a number of other quality of life changes to driving.
In January, Cyberpunk 2077 received official modding support, with the current resource metadata, TweakDump, and ArchiveDump — features that expose detailed game files. More tools will become available to players with each update.
Source: https://www.gamepur.com/news/cyberpunk-2077-patch-1-2-overhauls-police-npc-behavior-and-driving
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